Day three of the Digital Audio Effects Conference (DAFx15) began with an excellent introduction and summary of Wave Digital filters and Digital Wave Guides by Kurt Werner and Julius O. Smith from CCRMA, in which the current state of the art in physical modelling no nonlinearities was presented and some potential avenues for future exploration was discussed. Following on from this work was discussed
- identification of metrical structure of music, by Elio from C4DM
- research on whether computer games noticeably prefer spacial audio, from York University
- Discussion and evaluation of feature extraction toolboxes, when to use different feature extraction tools, and how we can develop them in the future, by Dave from C4DM
- Work on vocal tract modelling from York, PPCU Budapest and KTH Sweden.